Nine Iron Realms


Team Size

1

Game Type

Godot

Dev Time

6 Weeks

Primary Role

Solo Developer

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Learning Godot


Shape Game was my first project learning Godot. I chose not to use the built in physics so I could learn how to build it all from scratch. Gravity, bouncing, friction, I built it all on my own.

Aesthetics


My primary focus for this project was aesthetics. I learned Godot’s shader language (basically GLSL). I also learned a lot about color theory and UI design.

GDC 2025


I’m proud to have presented Shape Game at GDC 2025. I met a lot of amazing people and got a lot of valuable playtesters.