Papercut!


Team Size

7

Game Type

Unreal Engine 5

Dev Time

2.5 Weeks

Primary Role

Programmer

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Coloring in the Lines


Papercut’s main gimmick is drawing on canvases. I helped co-create the system that checks if players are drawing correctly. It compares their drawing to a template, plus or minus a little leeway.

Level Designs


I designed Papercut’s levels to feel open and bright. Each one has a unique aspect to make them memorable, interesting, and fun. Even something as simple as the opening bend can be unique in a 2D sidescroller.

Characters


We made this game for a narrative design class, so I wrote the dialogue for some of the characters. I’m particularly proud of Deadbeat Baby Cop and Hillbilly Tractor.