KoGi Arts



Primary Role

Source Control Management

Vocation

Game Dev

Duration

Summer-Fall 2025

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Meninjer: Never Say Die


I worked on a game called Meninjer: Never Say Die. It’s an action beat-em-up for the Play Station 5. I worked on various aspects of the project, including UI, Level Design, and Source Control Management.

Unfortunately I can't talk about this project much since it's still unreleased.

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Diversion


My largest contribution to the project was source control management. When I came on, the team had just started using a new version control system called Diversion, which is designed specifically for Unreal Engine 5.

After a few months of work, the project was fractured across a variety of branches. My job was to take all those branches and merge them together to create a playable demo.