Source Control Management
Game Dev
Summer-Fall 2025
I worked on a game called Meninjer: Never Say Die. It’s an action beat-em-up for the Play Station 5. I worked on various aspects of the project, including UI, Level Design, and Source Control Management.
Unfortunately I can't talk about this project much since it's still unreleased.
My largest contribution to the project was source control management. When I came on, the team had just started using a new version control system called Diversion, which is designed specifically for Unreal Engine 5.
After a few months of work, the project was fractured across a variety of branches. My job was to take all those branches and merge them together to create a playable demo.